Engaging with learning technologies: game-based learning
This module explores language- and skills-focused activities based on a range of online and app-based games and looks at innovative ways of integrating them into your teaching.

This module explores language- and skills-focused activities based on a range of online and app-based games and looks at innovative ways of integrating them into your teaching.

Activities: | Type |
---|---|
Engaging with learning technologies: game-based learning | Empty |
Unit 1 – Why use digital games? | eLearning course |
Unit 2 - Games in the classroom | eLearning course |
Unit 3 - Choosing and evaluating games | eLearning course |
Overview

Type:Learning Path
Estimated Learning Time:
Min
Max
Credit:3.00
Credit Categories
Enrolment