This module explores language- and skills-focused activities based on a range of online and app-based games and looks at innovative ways of integrating them into your teaching.


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Activities:Type
Engaging with learning technologies: game-based learning
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Unit 1 – Why use digital games?
eLearning course
Unit 2 - Games in the classroom
eLearning course
Unit 3 - Choosing and evaluating games
eLearning course
Overview
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Type:Learning Path

Estimated Learning Time:

Min
Max
Credit:3.00
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